2006 EurekaSeason 1UCP
First episode: 2006-07-18Last episode: 2006-10-03
The first season of the fantasy series set in the quirky and seemingly perfect small town of Eureka, where the hidden work of America's brightest scientists can lead to innovation or utter chaos.
Episodes
1h 25m

An accident leads a U.S. Marshal and a teenage girl (who later is revealed to be his daughter) to a peculiar town populated by scientists and their families where 10-year-old boys are in 11th grade, the local diner doesn't believe in menus, and E=MC² was just the beginning

0h 43m

The citizens of Eureka attend the funeral of Susan Perkins, only to find out that she is in fact alive. Meanwhile the Sheriff moves into an underground bunker that is actually a 'smart house' controlled by a computer dubbed 'S.A

0h 44m

Something starts to steal the townspeople's memory

0h 42m

After hosting a movie party, Spencer is found the next day in the middle of a crop circle, claiming he was abducted by aliens; and then other people who attended the party start to go missing as well. Elsewhere, the legislator responsible for Eureka's funding visits the town, and gets dragged into a Sector 5 experiment

0h 44m

An unpredictable researcher accidentally unleashes a dangerous artifact which was previously hidden by Nathan Stark

0h 43m

A sleeping weapons system is accidentally awakened by Fargo and Spencer. Henry tries to avert the pending catastrophe with the help of a retired, nonsensical scientist

0h 42m

Carter investigates an unusual car accident. Meanwhile, Stark, under the stress of completing a project on time, pressures two research teams to produce results.

0h 44m

A former resident returns to Eureka and creates mayhem which threatens Global Dynamics, prompting Stark to take action

0h 41m

Taggart achieves a medical breakthrough while Fargo invents a device that bridges the divide between computers and human brains

0h 44m

Strange behavior exhibited by the townspeople is investigated by Carter,who has to solve the mystery before Stark makes a decision that could affect the world

0h 44m

A bad day in the lab forces Carter to rethink his decision to live in Eureka, prompting an intervention from S.A.R

0h 44m

Ambition trumps common sense when Stark is given a chance to try out the Top-secret artifact. Once it's tested, Eureka warps into the future and ends up in 2010, where the town is different