Mac and Bloo meet residents Eduardo, Wilt and Coco, and the home's staff
An evil imaginary friend sets a sinister plot in motion against Bloo, and Mac and the home's residents must save him
Mac races to save Bloo from the sinister scheme of the evil imaginary friend
Frankie goes to the mall to get a gift for Madame Foster's birthday, but Bloo and the gang tag along and cause all kinds of trouble
Bloo decides to open the one door at the retirement home for imaginary friends that is never, ever to be opened, and the house becomes infested with something bad
Bloo breaks Madame Foster's bust, and the gang rushes to put it back together before Mr. Herriman finds out
Bloo can't find the dining room, and Mr. Herriman won't allow dinner to be served until he arrives
Mac and Bloo get embarrassing footage of Mr. Herriman while conducting interviews for a Web site
A new Imaginary Friend named Berry has her eyes on Bloo, and Mac stands between them
Terrence creates an imaginary friend named Red to beat up Bloo. Then a man in a cellphone costume fools Bloo
Eduardo breaks the "no dogs in the house" rule
It's "Adopt-a-Thought Saturday," when imaginary friends can be taken by new families. Mac and Bloo worry that they'll lose all their pals, and take drastic measures to make sure they don't
Wilt and Eduardo think there's a ghost in the home